Those that manipulate fire have no effect in an area without fire. because fire resistance and immunity is the most common type. Reach. Eat Fire H: React to eat flame then belch the smoke out. The goal is to block as many times as possible during the encounter. If this shield breaks, provided the breaker is within 5 feet, they must succeed at a basic Reflex save or take 1d4 piercing damage from the glass shards. So then a turn becomes - megavolt, explode, explosive leap or searing restoration + (free action) conduct energy + a powered up attackAn improvised weapon attack cannot have the returning rune applied to them; since a shield lacks the thrown property, it fails to meet the usage of Returning which states: 'Etched onto a thrown weapon'. The Crafting Skill is used to create and repair items including alchemical items such as potions, toxins, weapons, books, clothes, and furniture. Not all clerical traditions are taught among the orthodoxy. ago. You gain a kinetic aura and the Channel Elements action, though you don't get to use an Elemental Blast or stance impulse when you take. Another example with a basic heavy steel shield, hardness 5: 0 to 9 deals no dent. There's no Activate action on a torch, you need to have some way to set it on fire. 0. If the hit equals the hardness + BT of the shield it’s broken until repaired. Search Bar. If you want to dual wield weapons as a fighter you need to select the same weapon because when you get weapon mastery at 5th level you have to select one weapon group to increase your proficiency to master. Shields (3) View all siege weapons. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a. Hit me with your best, quirkiest, effective tanks!! Tanking is interesting in PF2e, since there aren't many ways to get enemies to attack you. Compared to the level 4 Sturdy Shield's Hardness 8, HP 64, and BT 32. Pick up Champion Dedication and Shield Ally using the Archetype. Since the rule reads "After you use Shield Block,. Trigger You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller. 10 Return Fire, Powerful Leap 11 Fleet 12 Stance Savant, Battle Medicine 13 Bounce Back 14 Seeker Arrow, Wall Jump 15 Toughness. A shield for instance: 1 action as the last action of a round to un-wield the shield and place it on the ground (a sufficiently stable surface in my thinking). Knowledge is a fine domain but has little mechanical impact unless you have a way to turn Recall Knowledge into a mechanical benefit (such as the Ranger’s Monster. Glass shield is a spell whose effects "function as" shield mechanically (with the noted differences), so things that interact with the effects of shield would interact with the effects of glass shield the same way, but they are still considered to be two different spells when learning, preparing or casting. Still haven't convinced the group I DM for to switch from 5e to PF2e but I'm glad that Paizo has decided against infinite stacking AC. We will update our system wiki with a full list of changes prior to the 5. The GM sets the DC, but it’s usually about the same DC to Repair a given item as it is to Craft it in the first place. Your goal is to block 5 hits which negates 40 damage but only hits the shield for less than 32 damage total on all. Carol Shields Issue (Prairie Fire, 1995), edited by Neil Besner and G. The either or option just gives the item a bit of additional flexibility. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee. While raised, this steel shield (Hardness 8, HP 32, BT 16) grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal). +2 to AC is massive in of itself, even without the OPTIONAL choice to block a hit with it. Shield Block is a feat that allows you to reduce damage dealt to you by physical attacks when you have a shield raised. If you would normally provide lesser cover against an attack, having your tower shield raised provides standard cover against it (and other creatures can Take Cover as. Source Treasure Vault pg. Buy a Sturdy Shield when you can. Amaranthine Pavise, Cursebreak Bulwark, Limestone Shield, , Sapling. No. The rules for Hardness appear in Item Damage. Cover is relative and gm discretion is the baseline but a line through the center of each creatures squares can determine if there is cover if in question. Shield Block (general feat) is also a relatively good pick-up. Anyone can raise a shield, as an action, and receive the AC bonus. Page 21: The Tangible Dream conscious mind gains figment instead of dancing lights as one of its standard psi cantrips. The cantrip gives you the ability to use the Shield Block reaction, you don't need it from another source. Except you know Sturdy shields are better than adamantine shields. Staves. Shields. If you have the Shield block feat you can block an amount of damage equal to the hardness of the shield. It does 6d6 fire damage but subject to a “basic Reflex” saving throw. If you deal 14 fire and 1 electric, the creature takes 14 damage. DESCRIPTION. Basic Actions. As for weapon storm: You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. " I've seen people say no, because Shields aren't a "Thick Objects. Make sure you either have a Sturdy Shield (if you're blocking) or Lion Shield (if you're not going block). Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Besides getting the flaming rune on a weapon the only fire weapon i know of is the Fire Poi from Extinction Curse #1 page 77, but it is an Advanced weapon. Deadly d10: greater striking rune major striking rune rapier greater striking rune. The lion’s head functions as +1 striking shield boss that can’t be removed from the shield. Replace the associated text with the following. It also deals a not-insignificant 1d8 P damage with the concussive trait, more than any other one-handed firearm. The rest of the damage reduces the item’s Hit Points. The crafter chooses the damage type when creating the rune. Dart Shield. This surprisingly weighty, though well-balanced, wooden buckler is emblazoned with the image of a sapling. These runes allow for in-depth customization of items. Later, in a crisis of a horrendous critical hit, we can, with the right feat, stack champion’s reaction, amulet, and two shield blocks onto someone else being attacked. To properly wield a 1+ weapon, you must hold it in one. You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. All. That is why the short answer for the OP's question is there is no real reason to do so as materials are incredibly over priced and provide little benefit with the exception of the 2 that I noted. So 5 slashing and 5 fire damage against a 6 hardness shield would block 6 total damage and 4 remaining fire damage would go through. 277 4. A small trigger near the hand grip allows you to fire it. Cone of Cold: 2d6 more damage than a Fireball cast at the same spell level, and the same scaling as Fireball so it remains more damaging if you heighten either. Purchase or acquire raw materials worth half the cost of the item. 586 4. edit: Another interpretation is that the shield takes the remaining damage and I don't. The GM determines which creatures this applies to,. The shell is ground and added to the dye while the garment is. Weapon Choose acid, cold, electricity, fire, or Sonic. Jawbreaker and Medusa's Scream are okayish. You can also buy and attach a shield boss or shield spikes to a shield to make it a more practical weapon. Tower Shield. And so on. This spell can be cast in one of two forms: a warm shield that protects against cold-based attacks, or a chill shield that protects against fire-based attacks. It negates magic missile attacks directed at you. I'm currently playing the slithering as a Warpriest Cleric. This takes one action from the player, on their turn, and grants them a valuable +1-2 AC until the start of their next turn. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks. Spiritual Weapon or Fire Shield for. Protect Companion H: Shield your eidolon or minion from harm. 1 action, aiming stance, enter a prone or kneeling stance to better aim your rifle or crossbow. ago. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. There a number of effects that produce cloud-like effects and provide concealment. Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. In core folks do this with their tower shields. Use a non lethal attack! Persistent damage is awful if you go down. Choose a deity with some splashy spells. Hardness 8, HP 64, and BT 32. The level 8 adamantine shield would have Hardness 10, HP 80, and BT 40. Source Core Rulebook pg. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies. Runes. Runes must be physically engraved on items through a special process to convey their effects. Produce Flame is always a spell attack, either melee or ranged, and does not involve a Strike at all. I understand that: Description: An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. The flames provide you with a warm shield or a chill shield, as you choose. 0 You can use this skill to create, understand, and repair items. Produce Flame H: Kindle small flames to attack close or at range. The massive 5 bulk shield that gives a +3 to AC will break in one hit later on because there's no special version of it with better stats. Also Shield Block (reaction) lets you mitigate the dmg you take by the shield's hardness value. The key ability for Crafting is intelligence. A shield can increase your character’s defense beyond the protection their armor provides. A shield can’t have runes added to it. Each take 22-24 damage before breaking (just about average damage when you get them) despite half of the Forge Warden's magic triggering on a shield block. Spined Shield. So yes, they are worth blocking with. If the creature is smaller than the maximum, the monster can usually swallow more creatures;. Source Dark Archive pg. These work like other weapons and can even be etched with runes. Tower Shield related feats. Source Core Rulebook pg. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). This lasts until the shield is no longer raised. L. +4 to AC, Reflex, Stealth. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. Both have a variety of uses, from curing the sick to Lighting foes on fire. 587 4. These massive shields can be used to provide cover to nearly the entire body. Price 20 gp; AC Bonus +3 (+42); Speed Penalty -10 ft. Myriade91. Crafting says -. When the condition's met and the dragon uses its breath weapon anyway, most dragons' breath weapons no. 272 4. Filcher's Fork. I'm a big fan of the sword+shield kind of fighting. If you're going to spend a feat, and you don't have another dedication planned, the Psychic Dedication (Tangible Dream) can get you an additional focus point, and the Shield cantrip in a form that can not only be cast on others, but for a focus point gains a 1 minute duration and allows for 3 Shield Block reaction reductions per cast. • 9 mo. Looking into Pathfinder 2e (which is, for the most part, a train wreck). How proficiency works is this: If one is proficient in something the example of Monk being Expert in Unarmored. These all fall in the same category of requiring strength for the melee part and dex for the ranged part making this type of weapon fairly MAD and stat intensive. Likewise for a critical success. Cast [two-actions] somatic, verbal. I don't think I've ever seen anyone need more than two. 0 Adds "ExpandedCounter" Macro, which lets you place a number from 0-99 on a token. Tiger Stance - d8 slashing plus agile, finesse, d4 persistent bleed on crit and the ability to step 10 ft instead of 5. At higher levels, your mutagens warp your body into a resilient and powerful weapon. One thing I've always wanted in a TTRPG but never satisfactorily got until PF2e was the ability to make a build that effectively uses a shield as a weapon. The Forge Shield is a level 10 item that does 2d6 fire damage as a free action when you use it to block. So even if you expend nothing, the staff will generate charges you can spend to cast spells from your spell list without expending any of your spells per day. Two is starting to get sketchy. Owned by Derek Batting. Yes. Normally, without facing in combat, it wouldn't matter what direction a magic missile came at you, you'd be assumed to be facing it or at. It keeps track of damage type, too, so if you apply fire damage to something with fire resistance it will reduce the damage received automatically. Puff of Poison H: Exhale toxins to poison a foe. 563 4. Battle starts, so drop torch (free), raise shield (1 act), draw weapon ie interact (1 act. In addition to the effect text field and visibility fields, the PFRPG2 ruleset adds an effect expenditure toggle button and duration fields. Phase Bolt H: Fire a spike of magic that can pass through shields and cover Prestidigitation: Perform a minor magical trick. Incendiary aura not only brings better damage than those abilites, but it. Ok_Principle_2214 • 3 mo. Weapon Property Runes Source Core Rulebook pg. These runes allow for in-depth customization of. This is part of the base PF2e module, no other modules are needed. Table 11–4 below provides the Hardness, Hit Points, Broken Threshold, and example items for some types of common materials. Including a main-gauche, which is a parry weapon that's a fourth the price of an augmented shield, has more traits, and is agile. And given weakness scales up in size with hit points that same spell (presuming all the beams hit) could do the same to enemies way higher. The target and its gear gain resistance 5 against the damage type you chose. Because the fatal aim lets you "fire [the jezail] with a single hand as long as the other hand isn't holding a weapon, shield or anything else that you would need. Standard-grade siccatite shields have resistance 10 to the corresponding energy type: fire damage for a hot siccatite. 2. Source Core Rulebook pg. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Source Core Rulebook pg. Use a Lion's Shield to get two attacks! Generally, stances aren't a good fit for magus due to Arcane Cascade. ; Price 7,170 gp. Ray of Frost H: Damage a creature with cold. Some classes (not all) start with the Shield Block feat, which you have there. The spines are +1 striking shield spikes. 0. ; Price 7,170 gp. Wall of Force: Wall is immune to damage. Shields. This means that without Improvise Tool, your full required action chain would be the following: Release (drop weapon, free action) Repair (fix shield, drawing and replacing worn tools with your free hand as part of the action) Interact (pick up weapon) So in total, only 2 actions at legendary Crafting with Quick Repair and worn tools. Disable: Thievery DC 22 (expert) to erase the rune without triggering the sensor, or dispel magic (3rd level; counteract (DC 20) to counteract the rune . Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble. Click here for the full rules on Specific Shields. Bummer. Hello. Craft Requirements cold iron worth at least 2,750 gp. You'll probably be putting yourself in a position to be a tasty target if you don't have protection from a champion and cleric. Product Page Paizo Store. Fortress Shield Item 1. A shield can increase your character’s defense beyond the protection their armor provides. Gale Blast H: Damage and push adjacent creatures with air. I don’t think the rules specifically distinguish shields as Worn vs Held. Composite's Propulsive and Point-blank shot = grats if you have 18 str and shoot within 60. Justifying a no shield monk. Duration 1 minute. A creature fighting a dragon can take the ready action specifying the action as I gain total cover from my tower shield and the condition as When the dragon is about to use his breath weapon. In the playtest you needed to upgrade your shield every few levels to keep pace, I expect the CRB to be similar. 445) This step is simple. Both nullify Magic Missiles. You might be spending half your rounds healing yourself though. Domain Spell Fire Ray; Advanced Domain Spell Flame Barrier. Sneak Attack can be triggered multiple times each round, as long as the foe is flatfooted, and you aren't better at skills than others the way rogues use expertise - instead, the rogue in PF2e literally gains twice as many skill increases, and twice as many skill feats. Precious Material Shields Basically unchanged from the core rules, except they can also be upgraded with runes. Boots of bounding for another 5 or 10 item speed buff. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Anybody can use a shield in PF2e. To give extra information, I am playing a tower shield paladin, and everstance stance makes it so that I have to grip the shield with two hands (so no extra weapon), so if my shield is broken (not destroyed), am I unable to attack with the boss ?Wolf Stance - d8 piercing plus agile, finesse, backstabber and while you're flanking also trip. " So the only spells it could work on are spells that deal physical damage (Bludgeoning, Piercing, or Slashing). My regular group and I are going to be trying PF2e soon, and I've been looking at Magus to try out. I like options that aren't clearly better if you have no feats invested. Depends what you want to stress. The shield bash is an option only for shields that weren’t designed to be used as weapons. Source Core Rulebook pg. Increase this extra damage to 1d6 if you have a domain spell with a trait matching that. If the potion is level 9+, you must be Master at crafting, and if the potion is level 16+, you must be Legendary. Shield Bash is not really a weapon, though the maneuver behaves like a weapon just like an unarmed attack behaves a lot like a weapon. How proficiency works is this: If one is proficient in something the example of Monk being Expert in Unarmored. Expanded Counter. Electric Arc H: Zap one or two creatures with lightning. This +2 heavy steel shield has a distinct curve to its shape and often bears the device of a valiant knight. As for the actual process: if you go strictly by the rules. The damage is reduced by the hardness of the shield, and then the remaining damage is dealt to both you and the shield. You wreathe yourself in ghostly flames, gaining cold resistance 5. Bulk 5; Hardness 6; HP (BT) 24 (12) Also known as portable walls, these thick and heavy shields are slightly larger than tower shields. A Cantrip shield seems to me better in a monk class, but I believe it is worse (only one block, only +1 AC). This alchemical black powder hybrid siege weapon uses a blast of black powder to spray alchemical fire from a long metal nozzle, often sculpted or painted with designs resembling a dragon's neck and head. The wielder gain the shield’s circumstance bonus to saving throws against that damage type and can use Shield Block against damage of that type. The shield also gains resistance to that damage type equal to half your level if you have a domain spell with a trait matching that type (such as fire). An item can be broken or destroyed if it takes enough damage. The Sturdy shield has about 4 times the HP, and double the Hardness, for about 90% of the cost. 1. You can also perform athletic maneuvers with your free hand (aside from grapple) and. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. Protect Companion H: Shield your eidolon or minion from harm. right now just use wovenwood and sturdy as upgrade basis for that. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. Note that shields resist all damage with the Shield Block reaction. Produce Flame H: Kindle small flames to attack close or at range. While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). Choose one element to be your kinetic element (air, earth, fire, metal, water, or wood). Classes: Wizard. I expect higher level shields to have higher hardness and especially much higher hit points, which should make losing a shield in one hit a very rare thing. Plus persistent 1d10 fire, 4d6 acid each. Here's my homebrew WIP solution. Player Builds. A bonded wizard adds 1 hp/level to their bonded item, which can be our heavy shield because it counts as a weapon. Hence, the post. 0 Price 45 gp You gain. It's the best level 2 feat for archers. The main value of shields, far and away, is the +2 bonus for having them raised. 0 Adds 2 more "Reaction Used" Macros, one with the number "2" to track various second reactions some Classes/Archetypes grant, and one with a Shield to track Quick Shield Block. View all types of shields. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. " If attaching a shield boss/spike makes a shield a "more practical weapon", then it sounds like a shield with a boss/spike on it is a weapon. Unfortunately it's not clear how implement's empowerment works with these cases. Irori CRB. Pathfinder 2e is better than 5e in almost every way, and shields are a great example of that. Musketeer as a ranged Swashbuckler. Based on the wording, it is clear that shield specifically creates a barrier in one direction. You raise a magical shield of force. Cone of Cold: 2d6 more damage than a Fireball cast at the same spell level, and the same scaling as Fireball so it remains more damaging if you heighten either. The. 2. At level 3 each party member gets 30 gold to work with and a level 3 alchemist fire costs 10 gold. These massive shields can be used to provide cover to nearly the entire body. Damage rules Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. From the last line of the fire poi: both twin and striking runes only modify the bludgeoning dice. On a critical success, the target also takes 1 persistent acid damage. At 4, with aggressive block, raising a shield could be worthwhile. 0. If you want to double down on it, use Fleet foot. Earth: More AC is always nice, but it doesn’t stack with a shield, cover, or many other common AC bonuses. This is a reaction. Fire is a very commonly resisted damage type, even if it's also a common weakness. Build This Character PF2e! 3rd level, homebrew campaign, PHB and Advanced PHB rulebooks only. Your character must be wielding a. Accuracy checks also work this way. You’ll go most of the level range with 2 Implements, but will eventually get 3 if you’re lucky enough to reach such high level. Protect Companion H: Shield your eidolon or minion from harm. I tried RESIST: fire, but this doesn't work, only when I put a number there like RESIST: 10 fire. You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. Product Line Rulebooks. Abilities gained at higher levels list the levels at which you gain them next to the features' names. An Orichalcum weapon etched with a rune with the Energy trait will. In PF2, the Shield spell has been changed to be a cantrip (+1 AC, "hardness"/damage absorb-able based on upcasting to a leveled spell). Material Statistics. Vampiric Shadow Shield: As fire shield, except attackers take negative energy damage and attacks heal you. There are a couple feats for this that are included in the Bastion archetype, though I believe they are not required to take the archetype (but locked to Fighters and Champions, with Bastion locked to having Shield Block as a prereq. Easiest way for your players to raise their shield is to use the macro that's included with the system. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. Fire. Get a Quote. You can however use a torch as a improvised weapon, it deals 1d4 bludgeoning damage plus 1 fire damage. say your shield has 10 Hardness. Player's Handbook page 201. ago. Also since 2e’s new approach to character building has discouraged dumping stats, most character are gonna be starting with 10 Str so a limit of 5 bulk isn’t to bad since if you’re not putting points into strength, odds are you’re not gonna be wearing big armor or carrying the big weapons. Read the Air: Pick up societal cues. Price 8 gp; AC Bonus +1; Speed Penalty —. Your character must be wielding a. 0. 1 Stride, 2 Raise Shield, 3 Take Cover (if tower shield). If you're okay with the inlay on the hammer and shield being mostly aesthetic, you could go with a Forge Dwarf Champion that worships a crafting God with the fire domain to bring more fiery elements. The wizard must choose which variation he memorizes when the spell is selected. Our plan is for the giant instinct barbarian to actually be the tank. Expenditure: By default, an effect is applied to all future rolls until the. Protect Companion H: Shield your eidolon or minion from harm. Wooden Shield. You snap your shield into place to deflect a blow. Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). For class we pick rogue. The problem being we don't know what 18 str looks like in reality. Chapter 9: Playing the Game / General Rules / Specific Checks Attack Rolls Source Core Rulebook pg. 0 Property runes add special abilities to armor or a weapon in addition to the item’s fundamental runes. This flurry deals four dice of damage to. More Witch Patrons and hexes, more Oracle Curses. Gorilla Stance - d8 bludgeoning plus backswing, forceful, grapple. Produce Flame H: Kindle small flames to attack close or at range. It also does not make sense narratively, this is an area effect with " a jumble of rocks in the area ", it is not a. Shield block Trigger While you have your shield raised, you would take damage from a physical attack. DemonPrinceofIrony • 4 mo. C. Price 5,500 gp. A few of the new shields have magic versions at different levels that scale somewhat, but most of them don't, including the Fortress Shield. Your kinetic gate gives you impulse feats, magical actions that let you shape and control your elements in awesome ways. Specific Shields The remaining specific shields are mostly unchanged. When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. A steel shield, for one gold more, takes a 15 damage hit to break. Once per day, the bearer can invoke a form of fire shield that protects against cold attacks and damages opponents with fire and holy damage similarly to the spell flame strike. [deleted] • 4 mo. Sort. Jenos • 8 mo. Any use of fire in this room (including alchemist’s fire and spells such as burning hands) risks setting the entire collection ablaze. Providing a narrative beats of shields breaking, giving the player a reason to use and interact with shields other than numbers, and making shields a more unique item in their own category are all good things. Be hard to pin down. alficles. Archetype Pistol Phenom. 9 system release. Lets assume an average encounter is 5 rounds. ) The same principle works with skills, Class DCs, etc. Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. say your shield has 10 Hardness. The first portion of it is the Raise a Shield action. Reactions. Shield: 30 gp: Cold iron shield, low-grade: Shield: 34 gp: Silver buckler, low-grade: Shield: 30 gp: Silver shield, low-grade: Shield. In PF2e, the rogue differs from 5e in two main ways. For level 9 spells I'm guessing you'll take meteor swarm, the classic, and possibly implosion. You also need to consider which Implements will get their Adept Benefits (only. But you also add the character level as well. A potency rune is what makes a weapon a magic weapon or armor magic armor. 3) Attacks made with a shield ( or a modded shield ) are on the weapon list. There's an action called "Take Cover" that handles it rather well, I think. ago. You can comfortably block an average attack and not worry about it breaking. Same for the question of in what order resistances would be applied. For example. Base Shields. Glass Shield has an effect that happens when broken, IE when it reaches 0HP. SHIELD BLOCK Trigger While you have your shield raised, you take damage from a physical attack. Duration: 10 minutes. Archetype Kineticist. (as others have said). The spells are good for melee True Strike, Enlarge, Fire Shield, and the domain spells are nice as well Weapon Surge and Zeal for Battle, even if you don’t have the best wisdom score for it. Although, that requires some mid level investment. - An entire page of talismans specially made for shield use!In rule elements, it's the part of the code that defines what the effect is applied to. A Steel Shield will block at least 5 points of damage before breaking, and generally a lot more than that. The area becomes lava to a depth of 1 foot. Source Core Rulebook pg. Even higher dpr is penetrating shot. Use a non lethal attack! Persistent damage is awful if you go down. At bare minimum, when a staff is prepared, it generates some charges for free.